12/23/2023 0 Comments He vs ap shells world of warshipsHeavy HE just makes it a bit less terrible and on top of the cost it makes you easier to spot, and therefore kill. HE is nice but the damage is terrible and the fire chance isn't great either. AP into superstructure, upper belt, bow or stern will work on most BBs as long as it isn't super far away or super angled. You will be firing AP as often as you can on almost anything that is not bow-on or a DD. It isn't trully "good" in that it doesn't give a huge benefit, and it is rather expensive, but truthfully there aren't a whole lot of no-brainer good choices for CAs. Is this skill good on it? Also, would you guys recommend RL for DM? Range Mod is almost better in the current meta: However, there are plenty of ways to do this. With reload I would go most likely with this: IFA and PT are also a bit redundant, but I was working with this as a 19pt captain and didn't want to retrain him yet. Also GunFeeder is not necessary with DM, however there is something to be said about being able to instantly switch to AP/HE when needed (broadsides etc.). It is nice in brawls though, hence the TPG. You could definitely swap the slot 3 module to ASM1 for better accuracy and the double turret traverse is kinda overkill. Not really optimal, I admit, but it works for now.
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